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00/Process

1-week sprints: the pattern that changed our flow

Why 1-week sprints produce better software and fewer meetings than 2-week ones — with numbers from our last 12 projects.

Fecha
March 26th, 2026
Tiempo de lectura
4 min read
Autor
By Jafeth Jiménez

We worked for years with 2-week sprints because that's what Scrum said. 14 months ago we switched to 1 week on one of our projects as an experiment. The results were good enough that we never went back. Today every Sirius project runs on weekly sprints. This is the note with the numbers.

💰 How much does a project on weekly sprints cost? See the complete Costa Rica pricing guide — we bill per deliverable, not per hour, so you know the total before signing.

The problem with 2 weeks

The 2-week sprint has a problem nobody publicly acknowledges: there are 10 days where the team can be going in the wrong direction before the client sees anything. In practice that translates to three symptoms:

  1. Unscheduled ad-hoc meetings. On day 5 or 6 someone says "this isn't going where we thought" and an improvised sync gets set up. The 1-hour sprint planning becomes 3 hours spread across the sprint.
  2. Theoretical demos instead of functional ones. When the sprint arrives and the piece isn't done, the demo gets replaced with slides "explaining what we're building". Slides are not product.
  3. The client loses traction. Two weeks is long enough for the client to cool down on the project: forgets details, prioritises other things, and when the demo comes around doesn't remember what they were going to decide.

We measured this on our own projects. Between sprint 1 and sprint 4 on a 2-week cycle, time lost to rework was 18% of sprint effort. Almost a fifth of the time recycled.

What changes at 1 week

1. The Friday demo is law

When there are 5 days instead of 10, there's no margin for "almost done". Either you ship something demonstrable or you don't ship. That sounds harsh but it's liberating — the team stops promising big features in 5 days and starts splitting them into pieces that actually fit. The split is where the product improves.

In our last 12 projects on weekly cycle, the percentage of sprints where a functional demo did happen rose from 67% (on the 2-week cycle) to 91%. Four times more real demos.

2. Client decisions arrive faster

The client decides things every Friday at demo and every Monday at planning. That's 2 decisions per week vs 1 every two weeks (planning) or 1 per sprint (demo). Twice the chances to correct course, less drama per decision.

3. Ad-hoc meetings disappear

Because the cycle is short, the person who was going to set up an improvised sync on day 7 says "the demo is almost here, we'll cover it then". The number of spontaneous meetings on our last 6 projects dropped from 2.1/week (on the 2-week cycle) to 0.3/week. 86% fewer.

The hard number: 12 projects compared

We took 6 projects before the change (2-week cycle) and 6 after (1-week cycle), all with similar team and comparable scope:

Metric 2-week 1-week Change
% sprints with functional demo 67% 91% +24 pp
Hours/week in meetings 5.8 2.4 −59%
Rework (% effort) 18% 13% −28%
Ad-hoc meetings per week 2.1 0.3 −86%
Client NPS at close 53 73 +37%
Total project days (median project) 84 71 −15%

The most interesting line: projects close 15% faster on weekly sprints, not slower. The common intuition is "more demos = more time lost in demos", but it's the reverse — less rework more than pays for the overhead.

How we run it at Sirius

Our weekly structure:

  • Monday 9–9:30 am: planning. Review what closed last week, what's left, what enters this week. Max 5 big tasks per 2-person team.
  • Monday–Thursday: work. Async daily stand-up in Linear/Slack (no live daily — text gets logged and read quickly).
  • Friday 2–2:30 pm: client demo. Each finished piece is shown working (not slides). Client tries it live where applicable.
  • Friday 2:30–3 pm: short retro. What worked, what didn't, what we change next.

Total: 1.5 hours of meetings per week, including the client. The rest is the team building.

When it doesn't work

There are 2 cases where the weekly cycle doesn't apply:

  1. Pure research. When we're in discovery (week 1–2 of a new project) we're not demoing "functional feature" — we're demoing "understanding". There the cycle becomes daily (a lot of context to confirm).
  2. Client who can't do 30 min/week. If the client doesn't have 30 minutes' availability on Fridays, there's no decision, no demo, no sprint. Better to talk about it before signing.

In summary

1-week sprints are not more meetings — they're fewer. They produce real demos instead of slides. They keep the client warm instead of cold. And they drop rework by nearly a third. If your agency or team works on 2-week sprints and it's not for a strong structural reason, trying 1 week for a month is going to surprise you.

Jafeth Jiménez

By

Jafeth Jiménez

Founder · SEO & developer

Co-founder and owner of Sirius. Leads SEO strategy and ships code on every project the agency delivers. Works with clients in Costa Rica and the region.

04/Frequently asked

What people ask us about this.

Why is a 1-week sprint better than a 2-week one?

Because uncertainty grows exponentially with time. In 2 weeks there are 10 days the team can be going in the wrong direction before the next demo. In 1 week it is 5 days — half the risk. Also, the weekly demo forces the team to ship something demonstrable every Friday, which kills natural procrastination.

Is that too many meetings for a small team?

Quite the opposite — it is fewer. Weekly sprint = 1 short planning (30 min) + 1 demo + retro (45 min). Total: 75 min/week. A 2-week sprint translates in practice to 5–8 hours of meetings (long planning, multiple ad-hoc syncs when direction drifts, demo + retro at the end). The short sprint kills the ad-hoc meetings.

What if a feature does not fit in one week?

You split it. If a feature cannot be divided into weekly demonstrable pieces, the feature is not well defined. Forcing the split is the exercise that separates junior from senior teams — and always improves the product.

How are bugs and maintenance handled in weekly sprints?

We reserve 20% of sprint capacity for bugs and support (4h/person if we work 20h/sprint). If no bugs come in, that time goes back to the main feature. If a critical bug hits, it is prioritised into the current sprint, we do not wait for the next.

Does the client have to be available every week?

Yes — 30 minutes for Friday demo and 30 for Monday planning. If the client cannot give 1 hour per week, the project will not go well with any flow, because decisions accumulate and block. Better to know this before signing.

Does it work for projects over 6 months?

Yes, weekly sprints scale. What does change: every 4–6 sprints (1–2 months) we do a longer retro reviewing product direction, not just team. So the "north star" adjusts without losing weekly detail.

How do I contact Sirius to start a project on weekly sprints?

WhatsApp +506 8433 7752 or admin@siriusx.net. First meeting is 30 minutes: you tell us the project, we tell you whether weekly sprints apply (almost always yes) and how long it takes. Quote in 48h.

05/Direct contact

Talk to Sirius about this.

We're a software agency in Costa Rica. If what you read applies and you want to move forward, reach us through any of these:

Hours
Mon–Fri 8am – 5pm · Sat 8am – 12pm
Location
Pozos de Santa Ana, Santa Ana, San José, CR

02/Tell us

Does any of this apply to you? .

If the note rang a bell and you have a project in mind, let's talk on WhatsApp. No forms.